Own protection
Being attacked by enemies during war is inevitable. So what are the best ways to deal with this? First of all, you can decide whether you want to start or avoid a fight, depending…
RSS management
Armory, goods warehouse, metal factory, bank or jeweler When you send your troops out to collect resources, pay attention to how many resources you can transport away. The followin…
Farming
The following equipment variants are possible for farming. • Pure for load capacity -> Architects Equipment • Load capacity and speed -> Architects Equipment with investor pants •…
Fast and efficient looting
Best loot troops are T1 bikes. Not everyone has T1 left — T3/T4 works too, or Bruisers if the bikes are out. Gear matters more than the troop type.Loot speed set: Architect pistol…
Building and investment
The allocation of talent points is essential to achieve optimum support for building, investment and training speed. You should only invest one talent point at a time at the beginn…
Building permit
You can get the Building Permit permanently in 2 places in the game. The first place is the points store in the daily tasks. There is also the possibility to get the Building Permi…
Unit training
Training depends on the camp (levels with the mansion), invest speed, capacity, cost reduction and talents.Speed invest: Weapons → Training speed I; Master weapons → II; City hall…
Casino and scavenger hunt
From mansion 17, scout casinos and pick the matching heroes and troops. Screenshots from 17 up show which setup you need — still scout yourself, you need the habit for KE fights to…
Kingpin / street forces
Street forces / Kingpin: scout first, then pick troops and heroes for the level. Screenshots below cover the usual setups.
Gear sets
Gear sets change depending on the job: loot, wall, attack, march speed. Match jewels to the set. Screens show the usual combinations.
Jewels
Jewels sit in gear sockets. Attack jewels on offense pieces, defense on wall/tank pieces. Do not mix randomly. Shots show the socket layout.
City migration
City migration needs a relocation item, an empty plot, and usually a window during/after GW. Shield after you land. Tell leadership before you jump.