
Formations assign rows: one pure defense, one mix, one full damage. The troop type of the formation decides who stands where. 5/5 + main type exploits the turn order. Need at least…
Formations assign rows: one pure defense, one mix, one full damage. The troop type of the formation decides who stands where. 5/5 + main type exploits the turn order. Need at least two troop types or the formation is off.





